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WEEK 1

Nuke 3D and Camera Projection

This week we looked at the basic tools used in a 3D scene within Nuke. Below are some of the key feature discussed. 

NODES.PNG

WEEK 2

Nuke 3D Tracking

Tracking

Started by creating a roto shape around the houses in the clip avoiding the water as we will be tracking. Below the tracking markers can be seen in green after removing all the non-viable tracks. 

TRACKER.PNG

Script

Adding in a camera tracker creates this section of the script automatically. Creating the two camera set ups ready to be used in the 3D space. 

Point Cloud

The tracking markers made previously become the point cloud in the 3D space viewer as seen below. This shows the scale and placement of the buildings rotoscoped before. 

Card

I then placed a card (equal to a 'plane' in Maya). The card will be used to project the texture on to over the building later on. The trackers mean the card will follow the line of the camera.

Texture

Here I applied a checkboard texture just to check the process has worked.

Script

Here I copied the script from before and made a second version to start the roto paint process of removing the window I tracked earlier. Below shows the additional nodes added to complete the next steps.

ROTOPAINT WINDOW.PNG

Roto

I rotoscoped around the window to remove it from the image and rotopainted over the area to blend in with the surrounding wall. 

Before

Before the window was removed. 

After

Final image without the window being visible. 

WEEK 3

3D Equalizer Overview

This week we went over the basics of how 3D Equalizer works. We used the below image as reference for where to place the trackers in the scene. Once all the trackers were done, I created locators to define where the tracking points are. This then translates into the 3D space where the 3D object can then be placed as seen below. The final number on the deviation was 0.09 (the aim to be below 2.0).

Final tracks.png

Locators in 2d Space

3DE 01.PNG
3DE 0.PNG
3DE 02.PNG

3D Space Point Cloud

Final Figure

WEEK 4

Cameras and Lenses

- Cameras refers to an image sequence or plate in 3DE.

- Lens refer to a pairing of a camera and lens in 3DE.

2.PNG
1.PNG

WEEK 5

3DE Free-flow and Nuke

Covering the pipeline of how to take the data from 3DE, such as cameras, objects and lens distortion into Nuke. Then how to create a script in Nuke to removed and reapply lens distortion to make the 3D objects fit the 2D scene.

Creating Locators

locators.PNG

Adding the Cube

Importing Data into Nuke

Creating the Camera

Node Graph with Distortion Application

Roto Shape and Paint

ROTO SHAPE.PNG

Adding the Card

Final Image with Locators (sign removed)

Full Script for the Whole Process

WEEK 6

Surveys

This week we looked at surveys in 3DE. The process of adding  extra tracking information to the sequence by tracking on the references images first, then projecting the tracks on to the main sequence. 

Creating the individual points 

Capture.PNG

Showing the ref images in outliner

Capture2.PNG

Tracking point on one of the ref images

Capture3.PNG

Assignment 01

Reference Image
Sample_Output_v001.1111.jpg
3DE
Tracking Markers
trackers.PNG
Lineup View (tracks)
Deviation Browser
Final Deviation & Point Cloud
Lens Data
Lens Parameter
Lens Distortion
Locators
locators.PNG
3D Object
Nuke
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